European Union

Scratch is ready to show us the wonderful world of programming. By learning the basic and advanced concepts, we will start our journey as a real programmer. Various adventures await us in the world where Wither and Steve live, but also on the Angry Birds Island or the Forza Horizon tracks.

  • 18 lessons - each lesson: 2x45 minutes (once a week)

  • 2 x 45 min (every lesson)


5 monthly payments £57.00


Do you have any questions?

Intro

The programming basics are implemented in the Scratch language. It is an educational language, created as a tool to teach children the basics of coding. It enables easy creation of interactive stories, animations and games. Coding is done in a visual way - elements of the language are in the shape of puzzles, which arranged in a proper way create a working program or game.

Plan of the course

The aim of the lesson is to show what coding is, how to create games and what coding languages are. The second goal is to implement SCRATCH by creating the first game in this environment - Minecraft.
The goal of the lesson is to familiarize students with the category "Marker". Creating algorithms to draw geometric figures. An additional goal is to create a Scratch account in order to enable the presentation of projects on the Internet.
During the lesson there will be a game consisting of moving the batiscope and shooting down underwater beasts. Cloning properties will be shown.
The aim of the lesson is to create a T-rex game, which is known from the Google Chrome browser and can be run when we have no internet connection.
This lesson is a continuation of the previous one.
The aim of the lesson is to create a Flappy Bird game. We will also create a dynamically changing background.
The lesson's goal is to consolidate the message block function and familiarize yourself with the category "More blocks". Create your own block.
This lesson is a continuation of the previous one.
The goal of the lesson is to create a Racing project.
This lesson is a continuation of the previous one.
In this lesson we’ll create an extensive platformer game in the Among Us universe. We’ll learn basic rules and mechanics necessary for creating platformer type games.
This lesson is a continuation of the previous one.
The goal of the lesson will be to revise the material learned during the semester.
You wonder what awaits you next year. We are already serving a taste of what we have prepared for you - creating an application for the phone. Grab your smartphone in your hand and let's go!